You might feel intimidated by the racing, but wait until you first get into career mode: MotoGP 20 does not hold your hand. Career is a bureaucrat’s dream–once you figure it out The frame rate stays smooth, even in the middle of a pack of murderous AI on a sharp turn. The fact it suggested high motion blur was an initial worry, but after trusting the recommendation, it works nicely. The game kicks off by asking whether you want to favor high framerate or high-quality graphics, and MotoGP 20 is right to push the former. Milestoneīut for the most part, the visuals are more than serviceable. There's no point in talking to someone if you're not going to open your mouth. The intros to races showcase some particularly low-quality renditions of the runners and riders, where often-identical, glazed-over track staff talk to each other through gestures, without moving their mouths. The color palettes, combined with often lo-fi textures, can be a little jarring. It’s not short of content, even if you’re discontent with your performance. Soon, you’ll find yourself learning each of the game’s 20 regular-season circuits, alongside two throwback tracks: Donington and the aforementioned Laguna Seca Raceway. Luckily, for all your failures–or the recklessness of others on the grid– MotoGP 20 gives you a strong, Forza -esque rewind ability, which gracefully reverts to a point far enough back, allowing you to dig yourself out of any hole. On any difficulty, and from MotoGP to MotoGP 3, I felt like Fred Astaire in the Australian Grand Prix scene from On the Beach, desperately trying to survive a race surrounded by opposition willfully attempting to commit suicide in order to escape the inevitability of death from incoming nuclear fallout. Speaking of exasperation, MotoGP 20 ’s AI competitors are incredibly aggressive.
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